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Copyright © 2001 by Robert J. Hall
Return to Fantasy HERO®
The dinosaurs ruled the earth until 65 million years ago, when
a great disaster caused many species to become extinct. This
massive die off opened up new niches for the tiny mammals. These
creatures expanded and diversified, forming new races that
rivalled the dinosaurs for size. This Age of the Mammals, known
as the Cenozoic era, has lasted until the present day.
Many of the mammals that have evolved during the Cenozoic era
are now extinct, the victims of changing climates and stronger
competition. Most of the surviving mammal evolved during the
Cenozoic Era, although their ancestors may not have closely
resembled their modern counterparts. The creatures listed below
were prominent species during their time, but are now only to be
found as fossil remnants.
Cenozoic Timeline
Shown here are which creatures existed during what time span.
This table can be used, for example, in adventures for PCs who
travel back in time to the age of the mammals.
Millions of Years Ago
Species 65 60 55 50 45 40 35 30 25 20 15 10 5 0
Australopithecus ****
Arsinoitherium **********
Baluchitherium ****************
Canis Dirus **
Carcharodon Megalodon ******************
Castoroides **
Diatryma Steini ******************
Felis Leo Spelaea **
Gigantopithecus ***********
Glyptodont *********
Mammuthus Primigenius **
Megaloceros ********************
Megatherium ****
Neanderthal **
Smilodon ****
Titanotherium ****************
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Ape Man (Robust Australopithecus)
This species bears traits of both an ape and a man, and was a predecessor
of modern humans. The massive skull had small canines and incisors, and large
molars for crushing and grinding plant food. It walked upright and roved
across the open plains where it could occasionally supplement its regular diet
with meat. The arms are much longer in proportion to a human, with hands well
suited for grasping food and implements. The brain of the Australopithecus is
about one third of a human, but it could create and use simple tools such as
sticks and stones. It stood only 1.2 meters in height, with a hairy body that
provided some protection from the elements.
Descendents of the Australopithecus evolved into the later Homo Habilis and
Homo Erectus. These species improved on Australopithecine in terms of tool
use, finding shelter, and using fire. The body stood more erect and the brain
size continued to increase.
Val Char Cost Val Char Cost
22 STR 12 4 PD 0
15 DEX 15 4 ED 0
18 CON 16 3 SPD 5
10 BODY 0 7 REC 6
8 INT -2 36 END 0
6 EGO -8 28 STUN -2
11 PRE 1
9 COM -1
Cost Abilities END
4 1-pip HKA, reduced penetration (-1/4) - Bite
5 +1 rPD / +1 rED Damage Resistance
1 Familiarity w/ Primitive Weapons
6 +1 PD / +1 ED Armor
6 +10 PRE, create fear only (-1/2), while threatening
with primitive weapons (-1/4)
5 Survival 12-
3 Climbing 11-
5 Contact: Tribal Membership 14-
ES: Climbing, Concealment, Deduction, Stealth 8- (ea)
PS: Primitive hunting tools
AK: Plains
2 -1" Running (5" total)
50+ Disadvantages
84 Creature Bonus
OCV: 3; DCV: 3; ECV: 3; Modifiers: +1;
Phases: 6, 12
Points = 97 + 37 = 134 = 84 + 50
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Arsinoitherium
This large herbivore is roughly the size of a rhinoceros, with four legs
similar to those of an elephant. The Arsinoitherium is armed with two huge,
forward-pointing horns mounted to either side of the head. It is believed to
have lived in swamps where it chewed coarse-leaved plants for food. With a
mouth full of grinding molars it could not deliver a serious bite. The
Arsinoitherium has left no modern ancestors.
Val Char Cost Val Char Cost
32*+ STR 2 13+ PD 10
13 DEX 9 11+ ED 4
26 CON 32 3 SPD 7
28* BODY 30 8 REC 0
5 INT -5 52 END 0
5 EGO -10 48* STUN 0
14 PRE 4
10 COM 0
* Bonuses for growth already figured in
+ Bonuses for density increase already figured in
Cost Abilities END
20 Growth (15 pts), Persistent, Always On
(x8 mass, +2 to other's Sight Perception, -4" KB)
7 Density Increase (5 pts), Persistent, Always On
(x2 mass (1600kg total), -1" KB (-5" total))
16 2d6-1 HKA, reduced penetration (-1/4) - horns 2
15 +6 PD / +4 ED Armor
6 Running +3" (8" total) 1/5"
6 +1 w/ All Senses (11-)
4 +2 w/ Smell Perception (12-)
-6 -3 w/ Sight Perception (7-)
5 +1 w/ H-to-H combat
50+ Disadvantages
13 Enraged when startled (Uncommon) 14-, 8-
10 Physical Limitation: Limited Fine Manipulation
10 Physical Limitation: Cannot Leap (Frequently)
15 Timid (common, strong)
58 Creature Bonus
OCV: 4; DCV: 2; ECV: 2; Modifiers: +0;
Phases: 4, 8, 12
Points = 83 + 73 = 156 = 106 + 50
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Baluchitherium (Paraceratherium)
This huge beast is an extinct relative of the Rhinoceros. Possibly the
largest land mammal that ever existed, they existed only in parts of the Asian
continent from 30 to 20 million years ago. The adult stood five and a half
meters at the shoulder and seven meters in length, with a hornless skull that
was over a meter in length. Undoubtedly a vegetarian, the Baluchitherium
browsed among the tree branches like a Giraffe. However, a heavy neck and
long, straight legs allowed this beast to reach much higher branches.
Val Char Cost Val Char Cost
45* STR 0 15* PD 12
10 DEX 0 12* ED 5
30 CON 40 3 SPD 10
40* BODY 52 8 REC 0
5 INT -5 60 END 0
5 EGO -10 52* STUN 0
18 PRE 8
10 COM 0
* Bonuses for Density and Growth already figured in.
Cost Abilities END
40 Growth (30 pts), Persistent, Always On
(6,400kg, -4 DCV, +4 to Other's Sight PER, -6" KB)
7 Density Increase (5 pts), Persistent, Always On
(x2 mass (12,800kg total), -1" KB (-7" total))
10 +4d6 HA, reduced penetration (-1/4) - hooves
18 +7 PD / +5 ED Armor
5 Targeting Sense of Smell
10 +1 w/ Hearing Perception
3 +2 w/ Smell Perception
2 +1 OCV w/ Move By & Move Through
20 -3 w/ Sight Perception
75+ Disadvantages
10 Physical Limitation: Limited fine manipulation
10 Physical Limitation: Cannot leap (Frequently)
15 Always Hungry (goes out of way to find food) (Common, Strong)
20 Enraged when seriously injured or stressed (Common) 11-, 14-
97 Creature Bonus
OCV: 3; DCV: -3*; ECV: 2; Modifiers: +1;
Phases: 4, 8, 12
Points = 112 + 115 = 227 = 152 + 75
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Cave Lion (Felis Leo Spelaea)
This extinct member of the cat family was a third larger in overall
dimensions to the modern lion. It is known to have dwelled in europe a million
year ago. Considerably larger than a living lion, weighing perhaps half again
as much. They hunted in prides, much like a modern lion.
Val Char Cost Val Char Cost
28* STR 8 11 PD 7
20 DEX 30 9 ED 4
24 CON 14 4 SPD 10
15* BODY 6 9 REC 2
5 INT -4 40 END 0
5 EGO -10 45* STUN 3
20 PRE 10
10 COM 0
* Bonuses for Density already figured in.
Cost Abilities END
13 Growth (10 pts), Persistent, Always On (800kg, -2" KB)
20 2d6-1 HKA, reduced penetration (-1/4) - bite
16 1d6+1 HKA, reduced panatration (-1/4) - claws
3 +1 PD / +1 ED Armor
9 +15 PRE, create fear only (-1/2), while roaring (-1/4)
10 Running +5" (11" total)
10 Tracking Scent
6 +2 to all Perceptions (12-)
8 +2 to Hearing & Smell Perceptions (14- total)
5 Concealment 11-
3 Stealth 13-
10 +2 w/ H-to-H combat
75+ Disadvantages
10 Physical Limitation: No fine manipulation
108 Creature Bonus
OCV: 7; DCV: 7; ECV: 2; Modifiers: +2;
Phases: 3, 6, 9, 12
Points = 80 + 113 = 193 = 118 + 75
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Dire Wolf (Canis Dirus)
This predator was a slightly larger version of the common wolf, with
a length of 1.5 meters and a mass of 50kg. It is the largest member of
its species known to have existed. It had a heavier build than a common
wolf, with shorter but sturdier legs and a larger head. It was quite
capable of crushing bones with their large, powerful teeth. However, it
had a smaller brain and was not as intelligent as its lesser cousins. Nor
could it run as fast due to its shorter legs. Dire Wolves were widespread,
and existed both as hunters and carrion feeders. They went extinct when
their preferred prey vanished due to climate changes.
Val Char Cost Val Char Cost
15 STR 5 6 PD 3
16 DEX 18 4 ED 0
20 CON 20 3 SPD 2
11* BODY 0 7 REC 0
5 INT -5 40 END 0
5 EGO -10 28* STUN 0
9 PRE -1
10 COM 0
* Bonuses for Growth already figured in.
Cost Abilities END
7 Growth (5 pts), Persistent, Always On, (x2 Mass
(200kg total), -1" KB)
15 1d6 HKA, reduced penetration (-1/4) - bite
2 Damage Resistance 1 rPD/1 rED
12 +15 PRE, create fear only (-1/2), while growling (-1/4)
5,5 Ultraviolet Vision, Ultrasonic Hearing
3 +1 to all perceptions (11-)
6 +3 to Hearing Perceptions (14- total)
6 +3 to Smell Perception (14- total)
5 Stealth 12-
7 Concealment 12-
7 (Pack) Tactics 13-
50+ Disadvantages
15 Physical Lim: No fine manipulation
47 Creature Bonus
OCV: 5; DCV: 5; ECV: 2; Modifiers: +0;
Phases: 4, 8, 12
Points = 32 + 80 = 112 = 62 + 50
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Giant Beaver (Castoroides)
This giant, land-based relative of the beaver is almost as large as a black
bear. It was 2.3 meters in length, with short legs, webbed back feet, and a
relatively long, narrow tail. The Giant Beaver was a strong swimmer who lived
in lakes and ponds bordered by swamps. It never built dams or felled trees,
relying instead on existing habitat. With enormous incisors, the giant beaver
could feed on the coarse vegetation that bordered the water.
Val Char Cost Val Char Cost
18* STR 3 9* PD 0
14 DEX 12 8* ED 0
15 CON 10 3 SPD 6
12 BODY 4 8 REC 2
5 INT -5 30 END 0
4 EGO -12 30 STUN 1
15 PRE 5
10 COM 0
* Bonuses for Density Increase already figured in.
Cost Abilities END
7 Density Increase (5 pts), Persistent, Always On,
(2x mass, -1" KB)
12 1d6 HKA, reduced penetration (-1/4) - bite 1
3 +2 PD / +2 ED Armor, 11- Activation or Areas 9-14 (-1)
6 +2 to all Perceptions (12-)
2 +1 w/ Bite
7 Concealment 12-
-4 Running -2" (4" total)
2 Swimming +2" (4" total)
50+ Disadvantages
15 Physical Lim: Hybernates in winter (Infrequent, fully)
-4 Creature Bonus
OCV: 5; DCV: 5; ECV: 2; Modifiers: +1;
Phases: 4, 8, 12
Points = 26 + 35 = 61 = 11 + 50
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Giant Ground Sloth (Megatherium)
This massive, furry creature was the largest of the ground sloths, reaching
a length of 6 meters and exceeding an Elephant in size. It had broad, heavy
leg bones to support the animal, with large feet and enormous curved claws.
They browsed for choice leaves, and used their claws for digging roots. The
enormous tail helped tham balance on their hind legs while they pulled down
tree top branches. A clumsy creature, it shuffled along on its knuckles and on
the side of its back feet.
The skull is small incomparison to their body size, with a long, muscular
neck. The tongue was flong and flexible, and the teeth were peg-like and high
crowned for chewing and grinding plants. The Megatherium carry their young on
their heavily furred backs.
Val Char Cost Val Char Cost
45* STR 5 7* PD 3
6 DEX -3 7* ED 0
30 CON 40 2 SPD 4
30* BODY 2 9 REC 0
5 INT -5 60 END 0
4 EGO -12 39* STUN 0
18 PRE 16
10 COM 0
* Bonuses for Growth and Density Increase already figured in.
Cost Abilities END
33 Growth (25 pts) Persistent, Always On (32x mass,
+3 to other's sight PER, -5" KB, +1" Reach)
7 Density Increase (5 pts), Persistent, Always On,
(2x mass (4500kg total), -1" KB (-6" total))
12 1d6 HKA, reduced penetration (-1/4) - claws 1
10 +4d6 HA, reduced penetration (-1/4) - foreleg blow 1
7 1" Tunneling through 5 DEF, x5 END (-2) - claws 1/1"
4 +2 to Smell Perception (12- total)
3 Survival 11-
-4 -2" Running (4" total)
50+ Disadvantages
15 Distinctive Features (Not Concealable)
10 Physical Lim: Limited fine manipulation
10 Physical Lim: Cannot leap
37 Creature Bonus
OCV: 2; DCV: 0*; ECV: 1; Modifiers: +0;
Phases: 6, 12
Points = 53 + 69 = 122 = 62 + 50
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Gigantopithecus
This huge creature may have been the largest ape ever to exist. While
similar to the modern gorilla in structure, it reached a daunting 3.1 meters
in height and weighed in at 4-500 kg. While powerful in appearance, it was a
gentle vegetarian that only demonstrated aggression when its territory is
threatened, usually by snarling and chest beating. He was a ground-dwelling
vegetarian by nature, and probably consumed bamboo.
The Gigantopithecus was the largest primate ever to walk the earth, and
could rise to a height of up to three meters. (The female was somewhat
smaller.) He probably went extinct about 500,000 years ago due to climate
changes. However some hold that this magnificent creature is not actually
extinct and is actually the source of the Yeti and Bigfoot myths.
Val Char Cost Val Char Cost
30* STR 10 6 PD 2
13 DEX 9 5 ED 1
21 CON 22 3 SPD 7
13* BODY 2 8 REC 0
7 INT -3 42 END 0
5 EGO -10 35* STUN 1
20 PRE 10
10 COM 0
Cost Abilities END
13 Growth (10 pts), Persistent, Always On (400kg, -2" KB)
8 1/2d6 HKA, reduced penetration (-1/4) - bite
9 +3d6 HA - arm swing
6 +10 PRE, create fear only (-1/2), only while
roaring (-1/4)
3 +1 PD, +1 ED armor
3 Acrobatics 11-
3 Climbing 11-
6 +2 w/ arm swing
-2 -1" Running (5" total)
-2 -2" Swimming (0" total)
50+ Disadvantages
48 Creature Bonus
OCV: 5; DCV: 5; ECV: 2; Modifiers: +2;
Phases: 4, 8, 12
Points = 51 + 47 = 98 = 48 + 50
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Glyptodont
This large herbivores are related to the armadillo, although their rigid,
bony carapace is a good deal more solid. Some species can be as large as a
rhino, growing up to to four meters in length and standing 1.6 meters at the
peak of their turtle-like shell of bony plates. Both the deep, heavily-boned
head, upper limb segments, and short tail are encased in rings or solid
sheaths of bone. The four short legs are sturdy, with hoofed claws that are
built for digging for roots. As movement is clumsy, the Glyphodont relies
solely on its heavy shell for protection. The Glyphodont primarily consumes
grass-like plants, particularly in wetland areas.
The Doedicurus is similar in appearance to Glyptodont, but has a club-like
growth at the end of their tail that is covered in knobs and spikes, providing
additional protection.
Val Char Cost Val Char Cost
24* STR -1 3 PD 1
9 DEX -3 4 ED 0
18 CON 16 2 SPD 1
23* BODY 20 6 REC 0
5 INT -5 36 END 0
5 EGO -10 40* STUN 3
12 PRE 2
8 COM -1
* Bonuses for Growth already figured in.
Cost Abilities END
20 Growth (15 pts) Persistent, Always On (8x mass,
+2 to other's sight PER, -3" KB, +1" Reach)
5 +2d6 HA, reduced penetration (-1/4) - claws
9 +2 PD / +2 ED Armor
12 +8 PD / +8 ED Armor, Activation 11- (-1), or Covers
Areas 3-4, 9-14
5 Extra Limb - tail
6 +1 to all Perceptions (11-)
-2 Running -1" (5" total)
5 Survival 12-
5 +1 w/ H-to-H combat
50+ Disadvantages
15 Distinctive Features (Not Concealable)
15 Physical Lim: No fine manipulation
10 Physical Lim: Cannot leap
-2 Creature Bonus
OCV: 3; DCV: 1*; ECV: 2; Modifiers: +1;
Phases: 6, 12
Points = 23 + 65 = 88 = 38 + 50
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Irish Elk (Megaloceros)
This giant deer stood two meters at the shoulders and possessed a massive
rack of antlers that spanned over three meters. Irish Elk were browsing
animals of the woodland areas, with long legs that were ideal for running
long-distances quickly. While the huge antlers undoubtedly presented an
intimidating threat to any predators, they undoubtedly evolved for the purpose
of gender display. The great weight of the horns was a burden for the
Megaloceros, and it required a strong, healthy frame to raise the head after
taking a drink. The Irish Elk appeared several million years ago, and only
became extinct with the arrival of man about 11,000 years ago. It ranged
across Europe, Asia, and northern Africa.
Val Char Cost Val Char Cost
35* STR 10 14 PD 10
12 DEX 6 10 ED 5
24 CON 28 3 SPD 8
25* BODY 24 9 REC 0
5 INT -5 48 END 0
5 EGO -10 37* STUN 0
24 PRE 14
10 COM 0
* Bonuses for Growth already figured in.
Cost Abilities END
20 Growth (15 pts), Persistent, Always On
(800kg, -3 DCV, +2 to Other's Sight PER, -3" KB)
12 1d6 HKA, reduced penetration (-1/4) - kick
18 1+1/2d6 HKA, Area Effect (Hex, Non-selective)
(+1/4), reduced penetration (-1/4), not during
winter (-1) - antlers
5 +1 w/ H-to-H combat
3 +2 PD Armor
6 +2 to all perceptions (12-)
10 +5" Running (11" total)
75+ Disadvantages
15 Phys Lim: No fine manipulation
5 Phys Lim: Requires STR check to lift head after drink,
not during the winter
89 Creature Bonus
OCV: 4; DCV: 1*; ECV: 2; Modifiers: +0;
Phases: 4, 8, 12
Points = 90 + 74 = 164 = 114 + 75
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Megatooth (Carcharodon Megalodon)
This giant shark was the largest meat-eating fish ever to live.
Reaching an enormous 30-35 meters in length, it dominated both warm
and perhaps even cool water oceans from 24 to 2 million years ago.
The serrated, blade-like fangs of this monster grew to a remarkable
15cm, large enough to cover a hand. They were arranged in multiple
rows of up to 300 teeth, and new ones would grow in as old teeth
broke off. When open, the jaws are large enough to accommodate a
fully grow man standing upright, and could probably have crushed a
small car! Food was not chewed, but was gulped down whole in huge
chunks.
At its peak, the "Big Tooth" feasted on the diverse whale
populations that peaked during the Miocene period, especially on the calves
and old or sick specimens. Later, as the ice ages closed in around the poles
and the whales began migrating north to colder waters, the giant shark lost
its primary food source and are now believed to have become extinct. Today,
the closest living relative of this giant creature is the smaller Great
White Shark.
Val Char Cost Val Char Cost
60* STR 0 12 PD 10
12 DEX 6 10 ED 4
28 CON 36 3 SPD 8
35* BODY 26 8 REC 0
2 INT -8 56 END 0
5 EGO -10 54* STUN 0
30 PRE 20
10 COM 0
* Bonuses for Growth already figured in.
Cost Abilities END
80 Growth (60 pts), Persistent, Always On
(400,00kg, -8 DCV, +8 to Other's Sight PER, -12" KB)
36 3d6 HKA, reduced penetration (-1/4) - bite
18 +6 PD / +6 ED Armor
5 Life Support (Breathe Underwater)
21 Swimming +14" (16" total)
5 Discriminatory Smell
10 Tracking Scent
3 Ultrasonic Hearing
20 Targeting Hearing
6 +2 to all Perceptions
6 +3 to Smell Perception
-12 -6" Running (0" total)
75+ Disadvantages
15 Physical Limitation: No fine manipulation
5 Physical Limitation: Cannot leap
15 Always Hungry (goes out of way to find food) (Common, Strong)
20 Berserk in presence of blood (Uncommon) 14-, 11-
15 2d6/Turn when out of water (Uncommon)
10 1d6/Turn when not moving (Uncommon)
5 1d6/Minute in cold water (Uncommon)
130 Creature Bonus
OCV: 4; DCV: -4*; ECV: 2; Modifiers: +0;
Phases: 4, 8, 12
Points = 92 + 198 = 290 = 215 + 75
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Neanderthal
This hominid species lived from about 250,000 years ago until his
extinction during the last ice age. He is somewhat shorter than a human, with
a heavier build and more solid joints. The head of a Neanderthal has
protruding ridges over the eyes, with a slighter chin and a protruding bulge
at the back of the head. The Neanderthal actually had a slightly larger brain
than a human, and developed a culture and stone-age technology. However, they
did not possess the full range of human vocal abilities. It is unclear how
they became extinct.
Val Char Cost Val Char Cost
20 STR 10 6 PD 2
10 DEX 0 4 ED 1
15 CON 10 2 SPD 0
12 BODY 4 7 REC 0
9 INT -1 36 END 3
10 EGO 0 30 STUN 0
11 PRE 1
7 COM -1
Cost Abilities END
5 +1 rPD / +1 rED Damage Resistance
6 +1 to all Perceptions (12-)
1 Familiarity w/ Primitive Weapons
10 +2 w/ H-to-H Combat
-2 Running -1" (5" total)
3 Stealth 11-
5 Survival 12-
5 Tracking 12-
5 Contact: Tribal Membership 14-
ES: Climbing, Concealment, Deduction
Neanderthal Language (Fluent)
PS: Hunting or Rock Chipping
AK: Area near cave
50+ Disadvantages
10 Distinctive Features (Easy to Conceal, Prejudice)
5 Physical Lim: Limited Speech Ability (Infrequently, Slightly)
2 Creature Bonus
OCV: 3; DCV: 3; ECV: 3; Modifiers: +1;
Phases: 6, 12
Points = 29 + 38 = 67 = 17 + 50
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Saber-Toothed Cat (Smilodon)
This great predator is the last in a long and successful line of saber-
toothed cats. The long, flat canine teeth of the Smilodon are a monstrous 20
centimeters in length, with fine serations along the cutting edge to increase
their slashing effect. The lower jaw of this cat can open wide during an
attack, allowing the beast to bite deep into a hide. By biting the prey and
pulling backward, the two fangs leave long gashes to let out blood.
The Smilodon has short, muscular legs and a powerful body, making it slow
but capable of clinging to large prey. Once the bleeding prey is down,
however, the teeth of this cat are ill suited for chewing food, so it must
survive by drinking the blood of its victims and gulping down large strips of
meat. Much of the body is then consumed by scavenging creatures. The favorite
prey of this cat was large, thick-skinned animals like the mammoths that carry
a lot of meat. In particular they preyed on young mammoths. Once these huge
creatures died out, perhaps through human predation, the Smilodon became
extinct.
Like other cats, the Smilodon has a warm fur coat for protection against
the elements, but they only possess a brief tail. It stands one meter in
height at the shoulders, with a mass of well over 200kg - roughly comparable
to an African Lion in size. However, the front quarters are heavier, the
hindquarters lighter, and the tail is bobbed.
Val Char Cost Val Char Cost
30* STR 15 12 PD 7
18 DEX 24 9 ED 5
20 CON 10 4 SPD 12
15* BODY 8 9 REC 0
6 INT -4 40 END 0
5 EGO -10 40* STUN 3
21 PRE 11
10 COM 0
*Effects of growth already factored in.
Cost Abilities END
7 Growth (5 pts), Persistent, Always On, (200kg, -1" KB)
36 2d6 HKA, +1 Increased STUN Multiplier (+1/2), Reduced
Penetration (-1/4) - bite 4
16 1d6+1 HKA, reduced penetration (-1/4) - claws 2
3 +1 PD / +1 ED Armor
6 +10 PRE, create fear only (-1/2), while roaring (-1/4)
8 Running +4" (10" total)
10 Tracking Scent
6 +2 to all Perceptions (12-)
8 +2 to Hearing & Smell Perceptions (14- total)
5 Concealment 11-
3 Climbing 13-
3 Stealth 13-
10 +2 w/ H-to-H combat
2 +1 OCV w/ Grab
50+ Disadvantages
15 Physical Limitation: No fine manipulation
139 Creature Bonus
OCV: 6; DCV: 6; ECV: 2; Modifiers: +2,+1;
Phases: 3, 6, 9, 12
Points = 81 + 123 = 204 = 154 + 50
|
Terror Crane (Diatryma Steini)
This giant, heavy, flightless bird stood over two meters in height, with
huge clawed feet and a giant, parrot-shaped beak. This was a predatory bird
with respectable speed that attacked by leaping on its prey with its taloned
feet, then crushing bones and ripping out flesh with its beak. It was a
formidable creature that could tackle prey up to the size of a horse. While
a predatory bird, the Diatryma is an omnivorous creature that consumed
vegetation and used its heavy jaw to crack nuts.
While it resembled an ostrich, it was somewhat slower as it had no enemies
from which it needed to escape. The coat of feathers probably provided some
protection to the bird, much like a thick hide. The Terror Crane lived on the
North American continent some 50 million years ago.
Val Char Cost Val Char Cost
24* STR 4 8 PD 5
18 DEX 24 4 ED 1
16 CON 12 3 SPD 2
15* BODY 6 8 REC 4
5 INT -5 32 END 0
5 EGO -10 32* STUN 3
10 PRE 0
10 COM 0
* Bonuses for Growth already figured in.
Cost Abilities END
13 Growth (10 pts) Persistent, Always On (4x mass, -2" KB)
12 1d6 HKA, reduced penetration (-1/4) - beak 1
12 1d6 HKA, reduced penetration (-1/4) - claws 1
3 +2 PD / +2 ED Armor, 11- Activation or Areas 9-14 (-1)
6 +2 to all Perceptions (12-)
2 +1 w/ Kick
5 +1 w/ H-to-H combat
8 Running +4" (10" total)
-2 Swimming -2" (0" total)
50+ Disadvantages
15 Physical Lim: No fine manipulation
40 Creature Bonus
OCV: 6; DCV: 6; ECV: 2; Modifiers: +1, +1;
Phases: 4, 8, 12
Points = 46 + 59 = 105 = 55 + 50
|
Thunder Beast (Titanotherium or Brontotherium)
These massive creatures resembled a Rhinoceros, although a shoulder height
of 2.5 meters was closer to an Elephant. They had thick legs and short, wide
feet with individually hooved toes. Protruding from its broad snout were Y-
shaped horns which the males used as weapons in jousting contests. When backed
by their bulk, these horns were dangerous weapons and could be wielded against
both predators and rivals. The Titanotherium lived on the open plains, where
it consumed soft leaves between their large molars. The Titanotherium was no
an overly intelligent creature, having a relatively small brain for its
size.
Val Char Cost Val Char Cost
40* STR 5 13* PD 3
14 DEX 12 11* ED 0
28 CON 36 3 SPD 6
32* BODY 36 9 REC 0
4 INT -6 56 END 0
5 EGO -10 54* STUN 0
20 PRE 10
10 COM 0
* Bonuses for Growth and Density already figured in.
Cost Abilities END
27 Growth (20 pts) Persistent, Always On
(16x mass, +2 to Other's Sight PER, -4" KB, +1" Reach)
7 Density Increase (5 pts), Persistent, Always On
(2x Mass (3,200kg total), -1" KB (-5" total))
20 1+1/2d6 HKA, reduced penetration (-1/4) - tusks 2
15 +6 PD, +4 ED Armor
9 +15 PRE, only when charging (-1/4), create fear
only (-1/2)
12 Running +6" (12" total)
3 +1 to all Perceptions (11-)
2 +1 to Hearing Perception (11-)
4 +2 to Smell Perceptions (12-)
6 +2 w/ Strike, Move By & Move Through
50+ Disadvantages
15 Enraged when startled or injured (Uncommon) 14-, 8-
10 Physical Lim: Limited fine manipulation
5 Physical Lim: cannot leap (Frequently)
117 Creature Bonus
OCV: 5; DCV: 3*; ECV: 2; Modifiers: +2;
Phases: 4, 8, 12
Points = 92 + 105 = 197 = 147 + 50
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Woolly Mammoth (Mammuthus Primigenius)
These relatives of the Elephant had long, dark brown hair on top of a dense
coat of woolly fur. There was a 7-10 cm layer of fat beneath the coat to
further protect the body from the cold. The heavy body had a humped, sloping
back, a prominent domed head, straight legs, and a relatively short tail. It
had two curved tusks attached to the bottom of the head, pointing upward. The
Wooly Mammoth stood 2.9 meters in high at the shoulder. Like the elephant, the
Mammoth also had a flexible trunk which could be used for grazing.
This species ranged north of the artic circle during the ice age, and the
great bulk and thick coat were evolved for this bitterly cold climate. This
was easily the largest and most conspicuous animal of the tundra region. It
existed on the grass and plants of the tundra during the summer, and switched
to shrubs during the bitterly cold winter.
Val Char Cost Val Char Cost
32* STR 2 12* PD 9
14 DEX 12 9* ED 4
25 CON 30 3 SPD 8
15* BODY 4 8 REC 2
6 INT -4 50 END 0
5 EGO -10 31* STUN 0
20 PRE 10
10 COM 0
* Bonuses for Growth and density increase already figured in.
Cost Abilities END
20 Growth (15 pts) Persistent, Always On
(8x mass, +1 to Other's Sight PER, -3" KB +1" Reach)
7 Density Increase (5 pts), Persistent, Always On
(2x Mass (1,600kg total), -1" KB (-4" total))
16 1d6+1 HKA, reduced penetration (-1/4) - tusks 2
12 Running +6" (12" total)
3 Life Support: Intense Cold
3 +1 to all Perceptions (11-)
2 +1 to Smell Perceptions (12-)
5 +1 w/ H-to-H combat
50+ Disadvantages
10 Physical Lim: Limited fine manipulation
5 Physical Lim: cannot leap (Frequently)
70 Creature Bonus
OCV: 5; DCV: 3*; ECV: 2; Modifiers: +1;
Phases: 4, 8, 12
Points = 67 + 68 = 135 = 85 + 50
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References
Richard F.Flint, 1973, The Earth & Its History, W. W. Norton & Company,
Inc.
Pamela Forey, 1988, An Instant Guide to Prehistoric Life, Crescent Books.
Bjorn Kurten, The Age of Mammals, 1971, Columbia University Press.
Bjorn Kurten and Elaine Anderson, Mammals of North America, 1980, Columbia
University Press
David Lambert and the Diagram Group, 1994, The Field Guide to Prehistoric
Life, Diagram Visual Information, Ltd.
Paul S. Martin and Richard G. Klein, Quertenary Extinctions, A Prehistoric
Revolution, 1984, The University of Arizona Press.
Alfred S. Romer, Vertebrate Plaeontology, 1966, The University of Chicago
Press, Third Edition.
William E. Scheele, Prehistoric Animals, 1954, The World Publishing Company.
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