The humanoid Au'giar Trigomn, or Tribe of Three Sisters, is very ancient in origin. So old in fact that Trig myth holds they have
been upon this world since nearly the beginning of time. Many Trig empires have risen and fallen during that great period, leaving mysterious ancient ruins and fallen throughout the lands.
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Figure 1. Trig Maghi Speaker While resembling a thin, wiry human in overall form, the Trig possess facial features that resemble a cross between a salamander and a bat. Their colorful body hide is tough and finely scaled, with patches of scented fur providing distinctive age and leadership markings. Large ears are shaped somewhat like a bats', and provide the Trig with good hearing - albeit only to the fore.
Due to their carnivorous nature, the face of a Trig has a prominent, fanged snout. On the female of the species, colorful beards run down both sides of the face from the cheeks. These beards hide scent glands that distinctly identify every Trig. Their eyes are the same color as their flesh, with cat-like pupils and a cool, unblinking stare. A prominent ringed protruberance runs down from their chin to the belly, forming a long, neck-like tube that can distent to swallow large portions of fresh meat.
Most of the settled and civilized members of the Trig race are female. These reside in cities, or in breeding settlements known as Styches. The males prefer to live solitary lives in the wilds, wandering between remote Styches of Trigs where they can mate. The Trig females reproduce by laying one or two translucent, leathery eggs in a shallow pool, which are carefully protected in moist, warm caves.
Five categories of Trig are born from these eggs: the Mules, Militants, Maghi, Males, and the rare Mutants. For every twenty eggs hatched, there are born roughly the following: ten Mules, five Males, three Militants, and a single Maghi. Less than one in a thousand Mules is born a mutant.
- The Mules are short and tough beings, with mediocre intelligence and somewhat clumsy reflexes. They perform all the hard, back-breaking labor that is required by the Trig society. Mules willingly endure great hardships in order to complete their assigned tasks, making them a favored target for non-Trig slave raiders. On occasion a bright mule will appear, and these are allowed to focus their energies on more creative works.
- The Militant Trig are taller, with broad, muscular bodies and lightning-fast reflexes. Their hide is especially tough, and they have a better ability to heal from wounds than their kin. Although Militants make good infantry troops, they are very poor riders. With their tough hide, Militant Trig have little need for additional armor. Instead they carry heavy packs of supplies and equipment to allow for rapid maneuvers over long distances. Units of Trig Militants are tough, steady, and relentless in action, and they can run down even a non-Trig cavalry unit after a lengthy chase.
- The Maghi tower over their other kin, and are blessed with good intelligence, a remarkable verbal memory, and excellent organizational skills. They are responsible for maintaining the oral records and traditions of the Trig, aided only by pictograms on clay tablets that are used to prompt the recall of memories. While intelligent and skilled, the Maghi have only a minor, inate ability to create Magic. Instead they rely on the rare Mutant Trig to serve as Catalysts and generate the needed Magical energies. Hence, all Maghi wizards are accompanied by a Mutant "familiar" when casting spells and rituals. Most Maghi favor long, flowing robes for their attire, with sandals and a variety of precious metal adornments.
- The Males are the shortest of the Trig, with stooped, muscular bodies and keen senses. They spend much of their lives wandering the wilderness during the night time. When one of the female trig enters heat, they enter a Styche in order to mate with the healthiest surviving males. Males are almost as intelligent as a human, although their aggresive and independent nature makes them unsuited for a settled lifestyle.
- The rare Mutants are almost indistinguishable from normal Mules, but have the inate power to channel Magical energy for the Maghi. Since the time of the earliest appearance of Wizards among the non-Trig people, these Mutants have been carefully bred by the Maghi in order to strenthen the Catalytic abilities of their line. As a result, the Mutants have become somewhat inbred and have begun to develop some peculiar physical characteristics.
The basic organizational unit of the Trig females is called a Cretch. These are formed when a group of hatchlings is born and raised in a warm, damp cavern, forming a tight family bond between the female hatchlings that will last for a lifetime. The Cretch eggs are laid by a closely allied grouping of adult females known as a Kith. Bt tradition, the Kith must consist of at least one Mule, Militant, and Maghi, so that each young hatchling will have an adult example on which to model their behavior. The Trig females instinctively fear the presence of adult males within a Cretch, as the males will slay any infant offspring that is not their own. So the Kith are constantly on guard to protect their hatchlings against such intrusions.
With the exception of the males, the members of a Cretch will usually cohabitate in close proximity to each other for most of their lives. Each member of a Cretch becomes responsible for the livelihood of all the others. Should a Mutant be born to a Cretch, most likely that female will serve as a familiar to a Maghi within the same Cretch. When a member of a Cretch dies, all of the other members will mourn the loss.
The faces of the Trig have little ability to form emotional expressions, so they display their mood by altering the color of their prominent ears. Indeed, the Trig Maghi often wear large cowls to more clearly present their ears against a lighter background. The Maghi also prominently display their neck ridges, leaving their garb open down to the belly in order to demonstrate their appetite.
Most Trig females have an inate dislike of sea travel. Hence they never build ports and prefer to leave the task of shipping goods overseas to other races. They also instinctively distrust animals that have been domesticated by other races, so they will not, for example, ride a horse. Instead, the Trig have domesticated several breeds of animals to serve their special requirements.
Politically, the Trig are organized and ruled by the Maghi. However, each type of Trig is expected to select masters from among their kind who will serve as their voice in the government. These masters are usually the eldest of their kind, and are often members of the same Cretch. As the eldest Trig, they will have lost their ability to lay eggs, so they can fully dedicate their lives to their political duties.
The Maghi, and indeed all female Trig, do not seem to comprehend the right of rule by heredity. Instead, the prerequisite for serving in the government is to become a member of a Kith. Often a close political alliance is usually formed by the members who served together in the same Kith. Females who have belonged to a number of Kith will be highly respected and have a greater voice in the ruling of the Trig people.
The verbal knowledge of the Maghi, and the untiring labor of their dedicated Mules, allow the Trig to build tremendous fortress cities that are huge hives of activity. The thick walls of these old cities tower over the lesser structures of other beings on this world and serve as the foundation of Trig military strategy. Within these enclosed cities are formed many artificial caverns that serve to protect their Cretch from male Trig and other invaders.
When at war with another group or race, the Trig Militants prefer to engage in combat by maneuver. Their light, mobile battle units can strike deep into enemy territory, often catching their foe off guard. When called upon to do battle, however, the Militants form a phalanx in the style of a roman maniple. That is, each battle group forms a block of troops, with each block offset from its neighbor to allow room for maneuver. When the maniples close with the enemy, they form up into a single line.
The Militant battle groups form a most unusual phalanx. While the first two or three rows are equipped with the standard overlapping shield and pike, the next two rows carry a weapon known as a pole-bow. This is a small crossbow that has been mounted at the end of a pole, allowing the weapon to be projected forward and fired into the midst of the enemy. The two rows armed with the pole-bow take turns arming their weapon and firing, trading their positions with each release. The bolts released by these small crossbows, while not very accurate at range, are devastating in close quarters.
The ancient religious traditions of the Trig center around the Allwon (pronouced All-one) a belief that the many gods are really one god and the Allwon chooses to speak with different voices. The ageless temples of Allwon are built to exacting specifications, according to Trig tradition. In the center is the Pillar of the Allwon, a great stone totem with the many faces of their goddess peering in all directions. The totem is at the bottom of a circular, stepped court that is surrounded by a double ring of heavy stone pillars. On the side facing the center of the temple, each of the outer pillars bears the face of a different revered Cretch mother spirit, an agent of the Allwon who serves her purposes upon the mortal plane. The temple is covered by a dome that is supported by the outer pillars. At the center of the dome is an opening so that the Pillar of Allwon may view the sky.
Due to the tremendous age of Trig civilization, the Maghi carry the verbal knowledge of untold generations of their people. Through these verbal traditions, they are now masters of the arts of Masonry, Weaving, Alchemy, and Carpentry.
The Trig economy is based on a currency system that uses kiln-fired, thimble-sized clay spheres. Each sphere bears the stamp of its denomination and a prayer to the Allwon. For larger debts, the Trig instead use musk sticks: hollow lengths of a special grassy- wood known as Mollack. The type of debt is carefully painted on the outside of the tube by a Trig scribe, then the hollow interior is sprayed with the unique musk of the Trig who is accepting the debt. Due to the sensitive olfactory sense of the Trig, the individual who marked the interior can be readily identified. Even loans to the non-Trig races can be made in this manner, although the amounts of such debts is usually limited.
There are two types of unique unlawful behavior that are perpetrated by the Trig criminal underground. The first is the keeping of male breeders, known as Barrons, against their will inside of the cities. These fertile males are usually taken fresh from the Cretch and held in secret chambers for their entire adult lives. Such males are often broken and incapable of life in the wilds. Their offspring are usually inferior, as these males never undergo the hazardous selection trials that occurs in the wilds between the Styches. However, some Trig females who have a strong fear of travel outside the city walls often prefer to breed with a Barron.
The other criminal activity, and one that is considered a heinous act by all Trig, is the replacement of an egg in a Cretch by that of another female. Such acts usually occur when a female is banned from joining a Kith due to inappropriate behavior. As the Maghi control the formation of each Kith, they can forbid entry to any females who have practiced improper codes of behavior, such as capitol crimes or breeding with a Barron. The replaced egg is usually destroyed by the perpetrator of this crime, an act that is akin to murder in Trig society.
There are several distinct races of Trig, each evolved to thrive in a different climate and terrain. The Au'chikar are desert people, with a brown and tan hide that blends into the natural terrain. They favor the Targree, a giant, worm-like mount that is slow but can travel great distances in the heat without tiring. Among the temperate plains of the north are the Cha'grid, a pale-fleshed people who favor warm garb to cover their pale yellow flesh. These ride the six-legged Ern, a large, herbavorous reptile that is surprisingly fast. Finally, the dark-blue fleshed Ermok-nok dwell among the forested hills and mountains. These ride the Lumar Beasts, a giant, flightless bird with a huge, predatory beak.
The Trig are not only tolerant of non-Trig races, but actually encourage such people to settle among their lands and trade in their cities. The Maghi of the Trig have noted that such races often breed a higher proportion of beings who can serve as Catalysts. These special members of the race are accorded great honor among the Trig, and are well rewarded for their services to the Maghi. Due to their cultural heritage, however, the Trig are more suspicious about male members of such races, and even Mutant males are rarely accepted into the trusted circles of the Trig.
Ability Cost
Increased CHAR maxima INT 22 2 EGO 24 4 Does not bleed - No blood 15 +2 rPD / +2 rED Resistant Defense 5 +5 Flash Defense - Protective Membrane 5 Ultrasonic Hearing, +1 Enhanced Senses, +1 Hearing Sense 8 Disadvantages
Package Bonus -3 Requires living catalyst to practice magic (Infreq., Fully) -10 Decreased CHAR maxima STR 16 -4 CON 18 -4 Distinctive Features (Conceal with major effort) -10
Package Cost 0